Your real Steam library
Silo discovers the games installed in its Steam bottle and launches each one on its backend — co-resident with a logged-in Steam client, so Steamworks and DRM titles run. No emulator, no fakery.
Open source · Windows Steam games on Apple Silicon
A native macOS launcher for your Windows Steam library — run games through Wine on two Metal backends, Apple's GPTK/D3DMetal and DXMT, co-resident with a real Steam client so Steamworks and DRM just work.
Built for the Mac
Silo discovers the games installed in its Steam bottle and launches each one on its backend — co-resident with a logged-in Steam client, so Steamworks and DRM titles run. No emulator, no fakery.
GPTK / D3DMetal (Apple's) maps DirectX 10/11/12 to Metal; DXMT translates DirectX 10/11 directly — the per-game fallback for titles GPTK can't run. DirectX 9/8 and OpenGL use Wine's own renderer. No DXVK, no Homebrew.
Add any Windows .exe — an installer or a portable build —
and Silo provisions a dedicated, isolated Wine bottle for it, with its
own backend and launch options, plus an optional Desktop shortcut.
Relocate every bottle to an external drive anytime.
Silo fetches its own Wine runtime (built only from CrossOver's FOSS source) and updates itself from GitHub Releases. No package manager, no external dependencies.
How a launch works
Each backend gets one shared Steam bottle. A Steam game launches
co-resident with that logged-in client — so Steamworks and DRM
work — with the graphics backend and environment injected at launch.
Non-Steam .exes each get their own isolated bottle instead.
Parse each bottle's appmanifest_*.acf for installed games — a game's backend is the bottle it's in — skipping Steam's redistributables.
Seed the target prefix — the backend's shared Steam bottle, or a manual game's own bottle — with an idempotent wineboot.
Overlay the chosen backend (GPTK/D3DMetal or DXMT) into the runtime's own lib/wine, forced builtin so nothing can shadow it.
Spawn the game detached — co-resident with its Steam client for Steam titles, or in its own bottle for non-Steam .exes.
What runs, and how
GPTK / D3DMetal is the default; DXMT is the per-game fallback for DirectX 10/11 titles GPTK's device creation can't run. Wine's own stack covers DirectX 9 and OpenGL. The game drives the API — you pick the backend per game.
Get Silo
Silo runs on macOS 15 or newer on Apple Silicon, outside the App Sandbox so it can drive Wine. It is not yet notarized, so a manual install needs the quarantine step shown in the README.